{ "__type__": "cc.EffectAsset", "_name": "builtin-occlusion-query", "_objFlags": 0, "_native": "", "techniques": [ { "passes": [ { "rasterizerState": { "cullMode": 2 }, "blendState": { "targets": [ { "blendColorMask": 0 } ] }, "program": "builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag", "depthStencilState": { "depthTest": true, "depthWrite": false } } ] } ], "shaders": [ { "blocks": [], "samplerTextures": [], "samplers": [], "textures": [], "buffers": [], "images": [], "subpassInputs": [], "attributes": [ { "name": "a_position", "defines": [], "format": 32, "location": 0 } ], "varyings": [], "fragColors": [ { "name": "cc_FragColor", "typename": "vec4", "type": 16, "count": 1, "defines": [], "stageFlags": 16, "location": 0 } ], "hash": 4177124405, "glsl4": { "vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_debug_view_mode;\n mediump vec4 cc_debug_view_composite_pack_1;\n mediump vec4 cc_debug_view_composite_pack_2;\n mediump vec4 cc_debug_view_composite_pack_3;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nlayout(location = 0) in vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }", "frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }" }, "glsl3": { "vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_debug_view_mode;\n mediump vec4 cc_debug_view_composite_pack_1;\n mediump vec4 cc_debug_view_composite_pack_2;\n mediump vec4 cc_debug_view_composite_pack_3;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nin vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }", "frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }" }, "glsl1": { "vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp vec4 cc_worldBoundCenter;\n uniform highp vec4 cc_worldBoundHalfExtents;\nattribute vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }", "frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nvoid main() { gl_FragColor = frag(); }" }, "builtins": { "globals": { "blocks": [ { "name": "CCGlobal", "defines": [] }, { "name": "CCCamera", "defines": [] } ], "samplerTextures": [], "buffers": [], "images": [] }, "locals": { "blocks": [ { "name": "CCWorldBound", "defines": [] } ], "samplerTextures": [], "buffers": [], "images": [] }, "statistics": { "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 46, "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0 } }, "defines": [], "name": "builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag" } ], "combinations": [], "hideInEditor": false }