109 lines
5.8 KiB
JSON
109 lines
5.8 KiB
JSON
{
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"__type__": "cc.EffectAsset",
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"_name": "builtin-occlusion-query",
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"_objFlags": 0,
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"_native": "",
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"techniques": [
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{
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"passes": [
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{
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"rasterizerState": {
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"cullMode": 2
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},
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"blendState": {
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"targets": [
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{
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"blendColorMask": 0
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}
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]
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},
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"program": "builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag",
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"depthStencilState": {
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"depthTest": true,
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"depthWrite": false
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}
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}
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]
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}
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],
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"shaders": [
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{
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"blocks": [],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": [],
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"attributes": [
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{
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"name": "a_position",
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"defines": [],
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"format": 32,
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"location": 0
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}
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],
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"varyings": [],
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"fragColors": [
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{
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"name": "cc_FragColor",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"location": 0
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}
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],
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"hash": 4177124405,
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"glsl4": {
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"vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_debug_view_mode;\n mediump vec4 cc_debug_view_composite_pack_1;\n mediump vec4 cc_debug_view_composite_pack_2;\n mediump vec4 cc_debug_view_composite_pack_3;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nlayout(location = 0) in vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_debug_view_mode;\n mediump vec4 cc_debug_view_composite_pack_1;\n mediump vec4 cc_debug_view_composite_pack_2;\n mediump vec4 cc_debug_view_composite_pack_3;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nin vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp vec4 cc_worldBoundCenter;\n uniform highp vec4 cc_worldBoundHalfExtents;\nattribute vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nvoid main() { gl_FragColor = frag(); }"
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},
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"builtins": {
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"globals": {
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"blocks": [
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{
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"name": "CCGlobal",
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"defines": []
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},
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{
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"name": "CCCamera",
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"defines": []
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}
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],
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"samplerTextures": [],
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"buffers": [],
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"images": []
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},
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"locals": {
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"blocks": [
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{
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"name": "CCWorldBound",
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"defines": []
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}
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],
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"samplerTextures": [],
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"buffers": [],
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"images": []
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},
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"statistics": {
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"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 46,
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"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
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}
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},
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"defines": [],
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"name": "builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag"
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}
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],
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"combinations": [],
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"hideInEditor": false
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} |