import View from "../base/View"; import GameScene from "../../gamescene/GameScene"; import BaseUI from "../base/BaseUI"; // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class SuccessPanel extends BaseUI { @property(cc.Button) nextLevelBtn: cc.Button = null; @property(cc.Button) exitBtn: cc.Button = null; // LIFE-CYCLE CALLBACKS: onLoad () {} start () { this.nextLevelBtn.node.on(cc.Node.EventType.TOUCH_START,(event)=>{ GameScene.levelMin ++; if(GameScene.levelMin > 5) { GameScene.levelMin = 1; } window.main.randombg(); //cc.director.loadScene("level" + GameScene.levelMax + "-" + GameScene.levelMin); cc.director.loadScene(cc.director.getScene().name); }); /*this.exitBtn.node.on(cc.Node.EventType.TOUCH_START,(event)=>{ cc.director.loadScene("selector"); });*/ } // update (dt) {} }