import GameScene from "../../gamescene/GameScene"; // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class SelectItem extends cc.Component { //@property(cc.Label) //titleTxt: cc.Label = null; //@property(cc.String) //public levelMax:number = 0; //@property(cc.String) //public levelMix:number = 0; start () { /*this.titleTxt.string = this.levelMax + "-" + this.levelMix; this.node.on(cc.Node.EventType.TOUCH_START,(event)=>{ GameScene.levelMax = this.levelMax; GameScene.levelMin = this.levelMix; cc.director.loadScene("level" + this.levelMax + "-" + this.levelMix); });*/ } // update (dt) {} }