// Learn TypeScript: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class ParticleEffect extends cc.Component { private isSubTime:boolean = false; private playTime:number = 0; private particle:cc.ParticleSystem = null; onLoad(){ this.particle = this.node.getComponent(cc.ParticleSystem); } setInfo(pos:cc.Vec2,playTime:number,showColor:cc.Color = null){ this.isSubTime = true; this.playTime = playTime this.node.position = pos; if(showColor != null){ this.particle.startColor = showColor; this.particle.endColor = showColor; } } update (dt) { if(this.isSubTime){ this.playTime = this.playTime - dt; if(this.playTime <= 0){ this.isSubTime = false this.node.destroy(); } } } }