import ViewBase from "./ViewBase"; import LevelProgress from "../LevelProgress"; import Common from "../common/Common"; import UserInfo from "../UserInfo"; import UIManager from "../manager/UIManager"; import Define from "../common/Define"; import WXHelper from "../common/WXHelper"; // Learn TypeScript: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class GameResultCtr extends ViewBase { @property(cc.Label) textCurSocre: cc.Label = null; @property(cc.Label) textMaxScore: cc.Label = null; @property(cc.Label) textFinishProgress: cc.Label = null; @property(LevelProgress) nodeLevelProgress: LevelProgress = null; @property(cc.Node) btn_getReward:cc.Node = null; @property(cc.Label) textRewardCount: cc.Label = null; @property(cc.Node) nodeClickContinue: cc.Node = null; refreshView(isFristRefresh:boolean = false){ this.nodeLevelProgress.setLevelProgressInfo(Common.curLevel,Common.maxLevelScore); this.nodeLevelProgress.setProgress(Common.curLevelScore); this.textMaxScore.string = UserInfo.maxScore.toString(); this.textCurSocre.string = Common.totalShowScore.toString(); let progress = Math.floor(Common.curLevelScore/ Common.maxLevelScore*100).toString(); this.textFinishProgress.string = progress + "%已完成"; WXHelper.instance.submitScore(); UserInfo.saveTotalScore(); this.nodeClickContinue.stopAllActions() Common.actionBigSmall(this.nodeClickContinue,0.9,1); } showActionCallBack(){ console.log("动作回调"); WXHelper.instance.showView("GameResult"); } //点击点击事件 //只调用一次 addEvent(){ Common.addClickEvent(this.btn_getReward,this.onClick.bind(this)); Common.addClickEvent(this.node.children[0],this.onClick.bind(this),false); } //只调用一次 initView(){ this.showActionType = Define.left; } onClick(tag:string){ if(tag == "btn_getReward"){ }else{ UIManager.getInstance().showView(Define.viewMain); UIManager.getInstance().showView(Define.viewUpgrade); UIManager.getInstance().hideView(Define.viewBattle); UIManager.getInstance().hideView(Define.viewGameResult); WXHelper.instance.hideView("GameResult"); } } }