import ResourcesManager from "./core/ResourcesManager"; // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class Test extends cc.Component { @property({type:cc.Texture2D}) private tex:cc.Texture2D = null; @property(cc.Node) private tail:cc.Node = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { //this.getComponent(cc.Animation).play("splash"); //this.getComponent(cc.Animation).stop(); //this.getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(this.tex,new cc.Rect(0,0,100,100),true,cc.v2(0,0),new cc.Size(100,100)); //this.getComponent(cc.Sprite).spriteFrame.setTexture(this.tex,new cc.Rect(50,50,100,100)) //this.getComponent(cc.Sprite).spriteFrame.setRect(new cc.Rect(0,0,100,100)) } update (dt) { this.tail.x += 100 * dt; } }