import BaseUI from "../base/BaseUI"; import Player from "../../gamescene/Player"; import { SoundClipType } from "../../audio/SoundClip"; import SoundManager from "../../core/SoundManager"; // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class MessageUI extends BaseUI { @property(cc.Label) killerNameTxt: cc.Label = null; @property(cc.Label) dieManTxt: cc.Label = null; @property(cc.Sprite) jisha: cc.Sprite = null; @property(cc.SpriteFrame) jishaArr: cc.SpriteFrame[] = []; @property(cc.Sprite) bg: cc.Sprite = null; @property(cc.Node) killAcount: cc.Node = null; // LIFE-CYCLE CALLBACKS: //private killMsgArr:string[] = ["","双杀","三杀","四杀","五杀","六杀","七杀","八杀","九杀","十杀"]; private soundClipTypes:SoundClipType[] = [ SoundClipType.kill1, SoundClipType.kill1, SoundClipType.kill1, SoundClipType.kill1, SoundClipType.kill5, SoundClipType.kill6, SoundClipType.kill7 ] //onLoad () {} start () { //var renderTexture = new cc.RenderTexture() } // update (dt) {} public showMessage(killer:Player,dieMan:Player) { if(killer.isAI) return; this.unscheduleAllCallbacks(); this.killerNameTxt.string = killer.getName(); this.dieManTxt.string = dieMan.getName(); this.bg.node.color = killer.body.node.color; if(!killer.isAI) { this.killAcount.active = true; this.jisha.spriteFrame = this.jishaArr[killer.killCount - 1]; SoundManager.instance.playAudioClip(this.soundClipTypes[killer.killCount - 1]); }else { this.killAcount.active = false; } this.open(); this.scheduleOnce(()=> { this.close(); },1); } }