/** * 添加体力 */ import AdsApiMgr from "../../Tools/Sdk/ads/AdsApiMgr"; import gameStorage from "../../Tools/gameStorage"; import TipsManager from "../TipsManager"; import {TrackingManager, TrackingType} from "../../Tracking/TrackingManager"; const {ccclass, property} = cc._decorator; @ccclass export default class addEnerySc extends cc.Component { onLoad () { } start () { } protected onEnable(): void { AdsApiMgr.Instance.chaPingAds_Show() } btnClickCallBack(t, e){ if(e == 'add'){ TrackingManager.send(TrackingType.HealthPoints); var self = this AdsApiMgr.Instance.motivational_Video_Show(()=>{ gameStorage.Instance.setEnergy(gameStorage.Instance.getEnergy()+5) cc.director.emit('updateengry') TipsManager.Instance.createTips('体力+5') self.node.destroy() }, ()=>{}) }else if(e == 'no'){ this.node.destroy() } } // update (dt) {} }