/** * 时间到 */ import { SceneName } from "../../Tools/Define"; import PlayData, { GameState } from "../../Tools/PlayData"; import AdsApiMgr from "../../Tools/Sdk/ads/AdsApiMgr"; import gameStorage from "../../Tools/gameStorage"; import {TrackingManager, TrackingType} from "../../Tracking/TrackingManager"; const {ccclass, property} = cc._decorator; @ccclass export default class TimeOutPanelSc extends cc.Component { gamesc = null onLoad () { } start () { } setGameSc(sc){ this.gamesc = sc } /** * 按钮点击事件 * @param t * @param e */ btnClickCallBack(t, e){ if(e == 'video'){ TrackingManager.send(TrackingType.AddTime); var self = this AdsApiMgr.Instance.motivational_Video_Show(()=>{ AdsApiMgr.Instance.recording_Video_Start() PlayData.Instance.gamestate = GameState.gaming self.gamesc.countdown = 180 self.gamesc.updateTime(self.gamesc.countdown) self.node.destroy() }, ()=>{}) }else if(e == 'fangqi'){ this.node.destroy() gameStorage.Instance.resetShengJiCheckOutData(PlayData.Instance.guanqia) cc.director.loadScene(SceneName.start) } } // update (dt) {} }