/** * 挑战模式 关卡 */ import { GameType } from "../../Tools/Define"; import GameResMgr, { uiPreName } from "../../Tools/GameResMgr"; import PlayData from "../../Tools/PlayData"; import AdsApiMgr from "../../Tools/Sdk/ads/AdsApiMgr"; import gameStorage from "../../Tools/gameStorage"; import TipsManager from "../TipsManager"; const {ccclass, property} = cc._decorator; @ccclass export default class challengeCheckOutPanelSc extends cc.Component { maxCheckNum = 5 @property(cc.Layout) nodeLayout:cc.Layout = null @property([cc.SpriteFrame]) tiaoSpriteFrame:cc.SpriteFrame[] = [] openState = null onLoad () { this.openState = gameStorage.Instance.getChallengeCheckOpenState() for (let index = 0; index < this.maxCheckNum; index++) { let btn = cc.find('cc' + index , this.nodeLayout.node) btn.on(cc.Node.EventType.TOUCH_END, this.guanbtnClickCallBack, this) let suo = cc.find('suo', btn) let sp = btn.getComponent(cc.Sprite) if(this.openState[index] == 1){ suo.active = !1 sp.spriteFrame = this.tiaoSpriteFrame[1] }else{ suo.active = !0 sp.spriteFrame = this.tiaoSpriteFrame[0] } let guanstr = cc.find('guanstr', btn).getComponent(cc.Label) guanstr.string = '第' + (index+1) + '关' } } start () { } protected onEnable(): void { AdsApiMgr.Instance.chaPingAds_Show() } /** * 关卡点击事件 * @param event */ guanbtnClickCallBack(event){ let nodename = event.currentTarget.name let strarr = nodename.split('cc') let guan = Number(strarr[1]) if(this.openState[guan] == 0){ return TipsManager.Instance.createTips('请挑战成功前置关卡') } if(gameStorage.Instance.getEnergy()>0){ //console.log('打印点触的节点', event, event.currentTarget) gameStorage.Instance.setEnergy(gameStorage.Instance.getEnergy()-1) //console.log('打印关卡id', guan) PlayData.Instance.guanqia = guan PlayData.Instance.gameType = GameType.challenge cc.director.loadScene('LevelUpGameScene') }else{ //体力不足 gameStorage.Instance.setoffLineTime() let newnode = cc.instantiate(GameResMgr.Instance.uiPre[uiPreName.addEnery]) newnode.parent = cc.director.getScene() } } closePanel(){ this.node.destroy() } // update (dt) {} }