var GamePopStar = require("GamePopStar"); var GameData = require("GameData"); var GameTools = require("GameTools"); var GameUiTools = require("GameUiTools"); var GameConfig = require("GameConfig"); var AnimLayerTool = require("AnimLayerTool"); var GameScene = cc.Class({ extends: cc.Component, properties: { layerBack: cc.Sprite, backButton: cc.Node, //返回按钮 cardNumberTTF: cc.Label,// 显示分数控件 bestScoreTTF: cc.Label,// 显示最高分数控件 progressBar: cc.Node,//进度条 passNumTTF: cc.Label,//关数 propMenu: [cc.Node],//道具按钮 currentScore: 0,//当前得分 isAddScore: false,//是否加分 gameLogicLayer: cc.Node, }, ctor: function () { GameConfig.GameScene = this; GameTools.playBackgroundMusic(); }, onLoad: function () { GameConfig.GameLogic = new GamePopStar(); this.gameLogicLayer.addChild(GameConfig.GameLogic); this.currentScore = GameData.score0; this.cardNumberTTF.string = GameData.score0; this.bestScoreTTF.string = GameData.getGamePassScore(); this.passNumTTF.string = "第 " + GameData.getGamePassNum() + " 关"; GameUiTools.setButtonClickEvents(this, this.backButton, "backButtonFunc"); GameUiTools.setButtonClickEvents(this, this.propMenu, "functionMenuTouchFunc"); }, start() { }, backButtonFunc: function (event) { GameTools.playSimpleAudioEngine(0); this.loadingResource(); }, functionMenuTouchFunc: function (event) { GameTools.playSimpleAudioEngine(0); let button = event.target; if (this.propMenu[0] == button) { if (GameData.getGamePropNumber(0) >= 1) { GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuDestroyCard; } else { this.showGamePropHelp(0); GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuSpace; } } else if (this.propMenu[1] == button) { if (GameData.getGamePropNumber(1) >= 1) { GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuRemoveAcross; } else { this.showGamePropHelp(1); GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuSpace; } } else if (this.propMenu[2] == button) { if (GameData.getGamePropNumber(2) >= 1) { GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuExchangeCard; } else { this.showGamePropHelp(2); GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuSpace; } } else { GameConfig.propsMenu = GameConfig.PropsMenu.PropsMenuSpace; } }, showGamePropHelp(propType) { cc.loader.loadRes("panel/GamePropHelp", (err, prefab) => { let node = cc.instantiate(prefab); node.getComponent("GamePropHelp").setPropType(propType); cc.director.getScene().children[0].addChild(node); }); }, setGamePropNumber(propType) { console.log("00000000000000-------"); this.propMenu[propType].getComponent("GamePropNode").setPropType(); }, setScore: function (score) { if (this.currentScore > score) { this.currentScore = score; this.cardNumberTTF.string = this.currentScore; } else { this.isAddScore = true; } if (score > GameData.heightScore) { GameData.heightScore = score; } this.progressBar.scaleX = score / (GameData.getGamePassScore()) * 0.8; if (this.progressBar.scaleX > 0.9) { this.progressBar.scaleX = 0.9; } }, update: function (dt) { if (this.isAddScore && this.currentScore <= GameData.score0) { this.cardNumberTTF.string = this.currentScore++; this.currentScore++; } else { this.isAddScore = false; } }, setPassNum() { this.passNumTTF.string = "第 " + GameData.getGamePassNum() + " 关"; this.bestScoreTTF.string = GameData.getGamePassScore(); }, loadingResource: function () { GameTools.stopBackgroundMusic(); GameConfig.loadingSceneType = GameConfig.LoadingSceneType.LoadingSceneBackGame; cc.director.loadScene("LoadingScene"); }, });