// Learn TypeScript: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class LevelProgress extends cc.Component { @property(cc.Node) nodeProgress: cc.Node = null; @property(cc.Label) textCurLevel: cc.Label = null; @property(cc.Label) textNextLevel: cc.Label = null; private maxScore:number = 0; private curScore:number = 0; start () { } setLevelProgressInfo(curLevel:number,maxScore:number){ this.nodeProgress.scale = 0; this.textCurLevel.string = curLevel.toString(); this.textNextLevel.string = (curLevel + 1).toString(); this.maxScore = maxScore; this.curScore = 0; } setProgress(score:number){ this.curScore = score; this.nodeProgress.setScale(this.curScore/this.maxScore,1) } }