import ViewBase from "./ViewBase"; import Common from "../common/Common"; import GameManager from "../manager/GameManager"; import UIManager from "../manager/UIManager"; import Define from "../common/Define"; import UserInfo from "../UserInfo"; import WXHelper from "../common/WXHelper"; import {TrackingManager, TrackingType} from "../Tracking/TrackingManager"; // Learn TypeScript: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class ReviveViewCtr extends ViewBase { @property(cc.Node) btn_vedio:cc.Node = null; @property(cc.Node) btn_gold:cc.Node = null; @property(cc.Label) texdGold:cc.Label = null; @property(cc.Node) btn_abandon:cc.Node = null; //刷新事件 refreshView(isFristRefresh:boolean = false){ let count:number = UserInfo.curLevel*10 + 100 this.texdGold.string = count.toString(); this.btn_gold.active = false this.btn_vedio.active = false if(WXHelper.isLoadVideoSuccessful){ this.btn_vedio.active = true }else{ this.btn_gold.active = true } } //点击点击事件 //只调用一次 addEvent(){ Common.addClickEvent(this.btn_vedio,this.onClick.bind(this)); Common.addClickEvent(this.btn_gold,this.onClick.bind(this)); Common.addClickEvent(this.btn_abandon,this.onClick.bind(this)); } initView(){ this.showActionType = Define.left; } onClick(tag:string){ console.log("tag ====================== "+tag) if(tag == "btn_vedio"){ TrackingManager.send(TrackingType.Revive); WXHelper.showVideo(function(state){ if(state == 1){ UIManager.getInstance().refreshView(Define.viewBattle); GameManager.instance.reviveGame(); UIManager.getInstance().hideView(Define.viewRevive); }else if(state == 2){ //视频播放达到上限 this.btn_vedio.active = false this.btn_gold.active = true } }.bind(this)); }else if(tag == "btn_gold"){ let count:number = UserInfo.curLevel*10 + 100 if(UserInfo.curGold >= count) { UserInfo.saveGoldData(count*-1); UIManager.getInstance().refreshView(Define.viewBattle); GameManager.instance.reviveGame(); UIManager.getInstance().hideView(Define.viewRevive); }else{ Common.showPrompt("金币不足",900); return } }else if(tag == "btn_abandon"){ GameManager.instance.gameOver(null); UIManager.getInstance().hideView(Define.viewRevive); } } }