import BaseUI from "../base/BaseUI"; import WXSdk from "../../wx/WXSdk"; import LevelIcon from "./LevelIcon"; // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class UpgradeUI extends BaseUI { @property(cc.Button) public turnbackBtn:cc.Button = null; @property(cc.Button) public showBtn:cc.Button = null; @property(cc.Button) public recoverBtn:cc.Button = null; @property(cc.Sprite) title: cc.Sprite = null; @property(cc.SpriteFrame) titleSkins: cc.SpriteFrame[] = []; @property(LevelIcon) levelIcon: LevelIcon = null; @property(cc.SpriteFrame) iconSkins: cc.SpriteFrame[] = []; public onExit:Function = null; public onRecover:Function = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { this.turnbackBtn.node.on(cc.Node.EventType.TOUCH_END,(event:cc.Event.EventTouch)=> { this.close(); this.onExit && this.onExit(); },this); this.showBtn.node.on(cc.Node.EventType.TOUCH_END,(event:cc.Event.EventTouch)=> { WXSdk.instance.shareToAnyOne(()=>{ this.close(); this.onExit && this.onExit(); },()=>{}); },this); this.recoverBtn.node.on(cc.Node.EventType.TOUCH_START,(event:cc.Event.EventTouch)=> { WXSdk.instance.shareToAnyOne(()=>{ this.close(); this.onRecover && this.onRecover(); },()=>{}); },this); } // update (dt) {} public open() { super.open(); WXSdk.instance.showBottomBanner("adunit-d39672ca59cf15a2"); } public close() { super.close(); WXSdk.instance.removeBanner(); } public showUpgrade(levelId:number,up:boolean) { this.levelIcon.updateSkin(levelId); if(up) { this.showBtn.node.active = true; this.recoverBtn.node.active = false; this.title.spriteFrame = this.titleSkins[0]; }else { this.showBtn.node.active = false; this.recoverBtn.node.active = true; this.title.spriteFrame = this.titleSkins[1]; } } }