// Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html export default class Mathf { /** * * @param dirNum 获得向量方向 */ public getDirValue(dirNum:number) { if(dirNum > 0) { return 1; } if(dirNum < 0) { return -1; } return 0; } /** * 获得随机方向 */ public getRandomDir() { if(Math.random() >= 0.5) { return 1; } return -1; } public static lerp(numStart:number,numEnd:number,t:number):number { if(t > 1) { t = 1; }else if(t < 0) { t = 0 } return numStart * (1 - t) + (numEnd * t); } public static clamp(value:number,minLimit:number,maxLimit:number) { if(value < minLimit) { return minLimit; } if(value > maxLimit) { return maxLimit; } return value; } /** * * @param value 获得一个值的概率 */ public static probability(value:number) { return Math.random() < value; } }