import GameManager from "./manager/GameManager"; import SceneObjectManager from "./manager/SceneObjectManager "; import WXHelper from "./common/WXHelper"; // Learn TypeScript: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class Main extends cc.Component { static gameMgr:GameManager; static sceneMgr:SceneObjectManager; onLoad() { console.log("开始游戏"); cc.director.getPhysicsManager().enabled = true; cc.director.getPhysicsManager().gravity = cc.v2(0,-1000);/* Main.gameMgr = this.node.getComponent(GameManager); Main.sceneMgr = this.node.getComponent(SceneObjectManager); WXHelper.wxCheckUpdate();*/ } start () { } }