games/BladeStruggle/assets/script/tscript/gamescene/Joystick.ts

55 lines
1.5 KiB
TypeScript

import GameScene from "./GameScene";
import GameManager from "../core/GameManager";
// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class Joystick extends cc.Component {
@property(cc.Node)
private cursor: cc.Node = null;
public gameScene:GameScene = null;
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start () {
this.gameScene = GameManager.instance.gameScene.getComponent(GameScene);
this.node.scale = 2.5;
}
public cursorTo(dir:cc.Vec2)
{
/*var angle:number = Math.atan2(dir.y,dir.x);
this.cursor.x = 20 * Math.cos(angle);
this.cursor.y = 20 * Math.sin(angle);*/
this.cursor.position = dir.mul(20);
}
public show()
{
this.node.active = true;
}
public hidden()
{
this.node.active = false;
}
// update (dt) {}
}