games/ChaoJiJieYaGuan_MaJiang2/assets/Script/GameSc/LevelUpGame/challengeCheckOutPanelSc.ts

93 lines
2.6 KiB
TypeScript

/**
* 挑战模式 关卡
*/
import { GameType } from "../../Tools/Define";
import GameResMgr, { uiPreName } from "../../Tools/GameResMgr";
import PlayData from "../../Tools/PlayData";
import AdsApiMgr from "../../Tools/Sdk/ads/AdsApiMgr";
import gameStorage from "../../Tools/gameStorage";
import TipsManager from "../TipsManager";
const {ccclass, property} = cc._decorator;
@ccclass
export default class challengeCheckOutPanelSc extends cc.Component {
maxCheckNum = 5
@property(cc.Layout)
nodeLayout:cc.Layout = null
@property([cc.SpriteFrame])
tiaoSpriteFrame:cc.SpriteFrame[] = []
openState = null
onLoad () {
this.openState = gameStorage.Instance.getChallengeCheckOpenState()
for (let index = 0; index < this.maxCheckNum; index++) {
let btn = cc.find('cc' + index , this.nodeLayout.node)
btn.on(cc.Node.EventType.TOUCH_END, this.guanbtnClickCallBack, this)
let suo = cc.find('suo', btn)
let sp = btn.getComponent(cc.Sprite)
if(this.openState[index] == 1){
suo.active = !1
sp.spriteFrame = this.tiaoSpriteFrame[1]
}else{
suo.active = !0
sp.spriteFrame = this.tiaoSpriteFrame[0]
}
let guanstr = cc.find('guanstr', btn).getComponent(cc.Label)
guanstr.string = '第' + (index+1) + '关'
}
}
start () {
}
protected onEnable(): void {
AdsApiMgr.Instance.chaPingAds_Show()
}
/**
* 关卡点击事件
* @param event
*/
guanbtnClickCallBack(event){
let nodename = event.currentTarget.name
let strarr = nodename.split('cc')
let guan = Number(strarr[1])
if(this.openState[guan] == 0){
return TipsManager.Instance.createTips('请挑战成功前置关卡')
}
if(gameStorage.Instance.getEnergy()>0){
//console.log('打印点触的节点', event, event.currentTarget)
gameStorage.Instance.setEnergy(gameStorage.Instance.getEnergy()-1)
//console.log('打印关卡id', guan)
PlayData.Instance.guanqia = guan
PlayData.Instance.gameType = GameType.challenge
cc.director.loadScene('LevelUpGameScene')
}else{ //体力不足
gameStorage.Instance.setoffLineTime()
let newnode = cc.instantiate(GameResMgr.Instance.uiPre[uiPreName.addEnery])
newnode.parent = cc.director.getScene()
}
}
closePanel(){
this.node.destroy()
}
// update (dt) {}
}