games/ChaoJiJieYaGuan_MaJiang2/assets/Script/GameSc/LevelUpGame/setPanelSc.ts

147 lines
4.8 KiB
TypeScript

/**
* 设置
*/
import AudioManager from "../../Tools/AudioManager";
import { GameType } from "../../Tools/Define";
import GameResMgr, { soundName, uiPreName } from "../../Tools/GameResMgr";
import PlayData from "../../Tools/PlayData";
import AdsApiMgr from "../../Tools/Sdk/ads/AdsApiMgr";
import gameStorage from "../../Tools/gameStorage";
import TipsManager from "../TipsManager";
const {ccclass, property} = cc._decorator;
@ccclass
export default class setPanelSc extends cc.Component {
@property([cc.Node])
kuangarr:cc.Node[] = []
yinxiaokaiguan:cc.Node[] = []
yinyuekaiguan:cc.Node[] = []
zhendongkaiguan:cc.Node[] = []
showtype = -1
onLoad () {
this.kuangarr[0].active = !1
this.kuangarr[1].active = !1
}
start () {
}
protected onEnable(): void {
AdsApiMgr.Instance.chaPingAds_Show()
}
/**
* 展示类型
* @param _type
*/
showType(_type){
this.showtype = _type
this.kuangarr[_type].active = !0
this.yinxiaokaiguan[0] = cc.find('yinxiao/kai', this.kuangarr[_type])
this.yinxiaokaiguan[1] = cc.find('yinxiao/guan', this.kuangarr[_type])
this.yinyuekaiguan[0] = cc.find('yinyue/kai', this.kuangarr[_type])
this.yinyuekaiguan[1] = cc.find('yinyue/guan', this.kuangarr[_type])
this.zhendongkaiguan[0] = cc.find('zhendong/kai', this.kuangarr[_type])
this.zhendongkaiguan[1] = cc.find('zhendong/guan', this.kuangarr[_type])
this.initUi()
}
/**
* 初始化
*/
initUi(){
console.log('打印音效=', gameStorage.Instance.getSound())
this.yinxiaokaiguan[0].active = gameStorage.Instance.getSound() == 0
this.yinxiaokaiguan[1].active = gameStorage.Instance.getSound() == 1
this.yinyuekaiguan[0].active = gameStorage.Instance.getMusic() == 0
this.yinyuekaiguan[1].active = gameStorage.Instance.getMusic() == 1
this.zhendongkaiguan[0].active = gameStorage.Instance.getZhenDong() == 0
this.zhendongkaiguan[1].active = gameStorage.Instance.getZhenDong() == 1
}
closeBtn(){
this.node.destroy()
}
/**
* 按钮点击
* @param t
* @param e
*/
btnClickCallBack(t, e){
if(e == 'restart'){ //重新开始
if(gameStorage.Instance.getEnergy() <= 0){
gameStorage.Instance.setoffLineTime()
let newnode = cc.instantiate(GameResMgr.Instance.uiPre[uiPreName.addEnery])
newnode.parent = cc.director.getScene()
TipsManager.Instance.createTips('体力不足!')
return
}
AdsApiMgr.Instance.recording_Video_End()
gameStorage.Instance.setEnergy(gameStorage.Instance.getEnergy()-1)
if(PlayData.Instance.gameType == GameType.normal){
PlayData.Instance.storageGameDate[1] = 0
PlayData.Instance.storageGameDate[2] = 9
PlayData.Instance.storageGameDate[3] = [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
PlayData.Instance.storageGameDate[4] = []
gameStorage.Instance.setCheckOutData(PlayData.Instance.storageGameDate)
}else if(PlayData.Instance.gameType == GameType.challenge){
gameStorage.Instance.resetShengJiCheckOutData(PlayData.Instance.guanqia)
}
cc.director.loadScene('LevelUpGameScene')
}else if(e == 'yinxiao'){
let sound = gameStorage.Instance.getSound()
if(sound == 0){
sound = 1
}else{
sound = 0
}
gameStorage.Instance.setSound(sound)
this.yinxiaokaiguan[0].active = sound == 0
this.yinxiaokaiguan[1].active = sound == 1
}else if(e == 'yinyue'){
let music = gameStorage.Instance.getMusic()
if(music == 0){
music = 1
gameStorage.Instance.setMusic(music)
AudioManager.stopAllMusic()
}else{
music = 0
gameStorage.Instance.setMusic(music)
if(this.showtype == 0){
AudioManager.playMusic(soundName.bgSound0)
}else if(this.showtype == 1) {
AudioManager.playMusic(soundName.bgSound1)
}
}
this.yinyuekaiguan[0].active = music == 0
this.yinyuekaiguan[1].active = music == 1
}else if(e == 'zhendong'){
let zhen = gameStorage.Instance.getZhenDong()
if(zhen == 0){
zhen = 1
}else{
zhen = 0
}
gameStorage.Instance.setZhenDong(zhen)
this.zhendongkaiguan[0].active = zhen == 0
this.zhendongkaiguan[1].active = zhen == 1
}
}
// update (dt) {}
}