games/ChaoJiJieYaGuan_MaJiang2/assets/Script/Tools/Define.ts

71 lines
1.5 KiB
TypeScript

/**
* 定义一些常量
*/
//游戏类型
export enum GameType{
none = -1, //初始化 无
normal = 0, //正常模式 关卡模式
challenge = 1, //挑战模式
}
export enum SceneName {
start = 'StartScene',
game = 'MinerGame'
}
const {ccclass, property} = cc._decorator;
@ccclass
export default class Define{
public static eneryTime = 300 //300; //体力恢复时间 5分钟
public static maxEnery = 10; //最大体力
public static countTime60 = 60 ; //倒计时 60s
public static countTime90 = 90 ; //倒计时 90s
public static countTime120 = 120 ; //倒计时 120s
public static kaskinnum0 = 11 //
public static totalSeZhi = 34
//1-10 色值
public static mubiaosezhi = [
[102,183,200],
[253,205,74],
[190,229,121],
[117,134,237],
[97,185,95],
[187,125,96],
[248,145,135],
[205,186,79],
[205,105,218],
[214,95,94],
]
public static readonly cl_gamedata = [
{
id:0,
dikuangnum:27,
zuhenum:51, //51 24
dizuoscale:1,
spacex:0,
spacey:0,
kong:[7,10,13],
suo:[16,19,23],
senum:8,
mubiaoscale:1
}
]
}
export enum OverType{
relive, gameend, gamewin
}