games/FullFire/assets/scripts/LevelProgress.ts

45 lines
1.4 KiB
TypeScript

// Learn TypeScript:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class LevelProgress extends cc.Component {
@property(cc.Node)
nodeProgress: cc.Node = null;
@property(cc.Label)
textCurLevel: cc.Label = null;
@property(cc.Label)
textNextLevel: cc.Label = null;
private maxScore:number = 0;
private curScore:number = 0;
start () {
}
setLevelProgressInfo(curLevel:number,maxScore:number){
this.nodeProgress.scale = 0;
this.textCurLevel.string = curLevel.toString();
this.textNextLevel.string = (curLevel + 1).toString();
this.maxScore = maxScore;
this.curScore = 0;
}
setProgress(score:number){
this.curScore = score;
this.nodeProgress.setScale(this.curScore/this.maxScore,1)
}
}