games/BladeStruggle/assets/script/tscript/ui/result/SuccessPanel.ts

56 lines
1.6 KiB
TypeScript

import View from "../base/View";
import GameScene from "../../gamescene/GameScene";
import BaseUI from "../base/BaseUI";
// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class SuccessPanel extends BaseUI {
@property(cc.Button)
nextLevelBtn: cc.Button = null;
@property(cc.Button)
exitBtn: cc.Button = null;
// LIFE-CYCLE CALLBACKS:
onLoad () {}
start () {
this.nextLevelBtn.node.on(cc.Node.EventType.TOUCH_START,(event)=>{
GameScene.levelMin ++;
if(GameScene.levelMin > 5)
{
GameScene.levelMin = 1;
}
window.main.randombg();
//cc.director.loadScene("level" + GameScene.levelMax + "-" + GameScene.levelMin);
cc.director.loadScene(cc.director.getScene().name);
});
/*this.exitBtn.node.on(cc.Node.EventType.TOUCH_START,(event)=>{
cc.director.loadScene("selector");
});*/
}
// update (dt) {}
}