41 lines
1.3 KiB
TypeScript
41 lines
1.3 KiB
TypeScript
import GameScene from "../../gamescene/GameScene";
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// Learn TypeScript:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class SelectItem extends cc.Component {
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//@property(cc.Label)
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//titleTxt: cc.Label = null;
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//@property(cc.String)
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//public levelMax:number = 0;
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//@property(cc.String)
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//public levelMix:number = 0;
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start () {
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/*this.titleTxt.string = this.levelMax + "-" + this.levelMix;
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this.node.on(cc.Node.EventType.TOUCH_START,(event)=>{
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GameScene.levelMax = this.levelMax;
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GameScene.levelMin = this.levelMix;
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cc.director.loadScene("level" + this.levelMax + "-" + this.levelMix);
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});*/
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}
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// update (dt) {}
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}
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