games/BladeStruggle/assets/script/tscript/ui/selector/SelectItem.ts

41 lines
1.3 KiB
TypeScript

import GameScene from "../../gamescene/GameScene";
// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class SelectItem extends cc.Component {
//@property(cc.Label)
//titleTxt: cc.Label = null;
//@property(cc.String)
//public levelMax:number = 0;
//@property(cc.String)
//public levelMix:number = 0;
start () {
/*this.titleTxt.string = this.levelMax + "-" + this.levelMix;
this.node.on(cc.Node.EventType.TOUCH_START,(event)=>{
GameScene.levelMax = this.levelMax;
GameScene.levelMin = this.levelMix;
cc.director.loadScene("level" + this.levelMax + "-" + this.levelMix);
});*/
}
// update (dt) {}
}