games/ChaoJiJieYaGuan_MaJiang2/assets/Script/GameSc/TipsManager.ts

57 lines
1.5 KiB
TypeScript

/**
* tips
*/
const {ccclass, property} = cc._decorator;
@ccclass
export default class TipsManager extends cc.Component {
private static __instance: TipsManager;
public static get Instance() {
if (null == this.__instance) {
this.__instance = new TipsManager();
}
return this.__instance;
}
private tipsPrefab: cc.Prefab = null;
public pool: cc.NodePool = null;
public poolName: string = "TipUI";
public Initial() {
this.pool = new cc.NodePool(this.poolName);
if (this.tipsPrefab) return;
let self = this
cc.resources.load('Prefab/Ui/tips', (err, prefab) => {
if(err) return console.log('加载tips',err)
self.tipsPrefab = prefab as cc.Prefab
});
}
public createTips(content: string) {
// LogHelp.log("######createTips")
let node: cc.Node = this.pool.get();
if (node == null) {
node = cc.instantiate(this.tipsPrefab);
}
let str = cc.find('str', node).getComponent(cc.Label)
str.string = content
node.position = cc.v3(cc.winSize.width/2, cc.winSize.height/2)
cc.tween(node)
.delay(0.5)
.to(1,{position:cc.v3(node.x, node.y+100,0)})
.call(()=>{
if(node){
node.removeFromParent(true)
}
})
.start()
node.zIndex = 255
node.parent = cc.director.getScene();
}
}