35 lines
1.3 KiB
TypeScript
35 lines
1.3 KiB
TypeScript
import GameManager from "./manager/GameManager";
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import SceneObjectManager from "./manager/SceneObjectManager ";
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import WXHelper from "./common/WXHelper";
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// Learn TypeScript:
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// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
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// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class Main extends cc.Component {
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static gameMgr:GameManager;
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static sceneMgr:SceneObjectManager;
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onLoad() {
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console.log("开始游戏");
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cc.director.getPhysicsManager().enabled = true;
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cc.director.getPhysicsManager().gravity = cc.v2(0,-1000);/*
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Main.gameMgr = this.node.getComponent<GameManager>(GameManager);
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Main.sceneMgr = this.node.getComponent<SceneObjectManager>(SceneObjectManager);
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WXHelper.wxCheckUpdate();*/
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}
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start () {
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}
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}
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