games/FullFire/assets/scripts/common/ButtonEffect.ts

64 lines
2.7 KiB
TypeScript

import SoundManager from "../manager/SoundManager";
import Define from "./Define";
// Learn TypeScript:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class ButtonEffect extends cc.Component {
private clickCallBack:Function;
private isClickEffect:boolean = true;
private isDown:boolean = false;
start () {
if(cc.sys.platform === cc.sys.WECHAT_GAME){
this.node.on(cc.Node.EventType.TOUCH_START, (e: cc.Event.EventTouch) => this.mouseDown(e))
this.node.on(cc.Node.EventType.TOUCH_END, (e: cc.Event.EventTouch) => this.mouseEnd(e))
this.node.on(cc.Node.EventType.TOUCH_CANCEL, (e: cc.Event.EventTouch) => this.mouseEnd(e))
}else {
this.node.on(cc.Node.EventType.TOUCH_START, (e: cc.Event.EventTouch) => this.mouseDown(e))
this.node.on(cc.Node.EventType.TOUCH_END, (e: cc.Event.EventTouch) => this.mouseEnd(e))
this.node.on(cc.Node.EventType.TOUCH_CANCEL, (e: cc.Event.EventTouch) => this.mouseEnd(e))
this.node.on(cc.Node.EventType.MOUSE_DOWN, (e: cc.Event.EventTouch) => this.mouseDown(e))
this.node.on(cc.Node.EventType.MOUSE_UP, (e: cc.Event.EventTouch) => this.mouseEnd(e))
this.node.on(cc.Node.EventType.MOUSE_LEAVE, (e: cc.Event.EventTouch) => this.mouseEnd(e))
}
}
mouseDown (event:cc.Event.EventTouch){
this.isDown = true
if(this.isClickEffect){
// SoundManager.palySoundById(Define.soundButton)
this.node.runAction(cc.scaleTo(0.1,0.9));
}
}
mouseEnd (event:cc.Event.EventTouch){
if(this.isDown){
this.isDown = false;
if(this.clickCallBack != null){
this.clickCallBack(this.node.name);
}
if(this.isClickEffect){
this.node.stopAllActions();
this.node.scale = 1
}
}
}
setClickCallBack(callBack:Function,isClickEffect:boolean = false){
this.clickCallBack = callBack;
this.isClickEffect = isClickEffect;
}
}