71 lines
1.5 KiB
TypeScript
71 lines
1.5 KiB
TypeScript
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/**
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* 定义一些常量
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*/
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//游戏类型
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export enum GameType{
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none = -1, //初始化 无
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normal = 0, //正常模式 关卡模式
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challenge = 1, //挑战模式
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}
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export enum SceneName {
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start = 'StartScene',
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game = 'MinerGame'
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}
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class Define{
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public static eneryTime = 300 //300; //体力恢复时间 5分钟
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public static maxEnery = 10; //最大体力
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public static countTime60 = 60 ; //倒计时 60s
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public static countTime90 = 90 ; //倒计时 90s
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public static countTime120 = 120 ; //倒计时 120s
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public static kaskinnum0 = 11 //
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public static totalSeZhi = 34
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//1-10 色值
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public static mubiaosezhi = [
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[102,183,200],
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[253,205,74],
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[190,229,121],
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[117,134,237],
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[97,185,95],
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[187,125,96],
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[248,145,135],
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[205,186,79],
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[205,105,218],
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[214,95,94],
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]
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public static readonly cl_gamedata = [
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{
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id:0,
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dikuangnum:27,
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zuhenum:51, //51 24
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dizuoscale:1,
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spacex:0,
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spacey:0,
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kong:[7,10,13],
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suo:[16,19,23],
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senum:8,
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mubiaoscale:1
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}
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]
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}
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export enum OverType{
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relive, gameend, gamewin
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}
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