games/FullFire/assets/scripts/Tracking/TrackingManager.ts

45 lines
1.0 KiB
TypeScript

import {genSaltSync, hashSync} from 'bcryptjs';
export enum TrackingType {
/** 进入游戏 */
Open = 'open',
/** 复活 */
Revive = 'revive',
/** 奖励大炮 */
RewardCannon = 'reward-cannon',
/** 奖励场景 */
RewardScene = 'reward-scene'
}
const KEY = `sssssssssk`;
export class TrackingManager {
public static async send(type: TrackingType) {
const salt = genSaltSync(10);
const hash = hashSync(KEY, salt);
const formData = new FormData();
formData.append('listener', type);
const res = await fetch('https://api.ad.game.06zk.com/app/anchor', {
method: "POST",
headers: {
Key: hash,
Href: location.href
},
body: formData
});
const data = await res.json();
if (data.code === 200) {
console.log(`上报${type}成功`);
} else {
console.log(`上报${type}失败`);
}
}
}
if (!CC_EDITOR) {
TrackingManager.send(TrackingType.Open);
}