games/FullFire/assets/scripts/Main.ts

35 lines
1.3 KiB
TypeScript

import GameManager from "./manager/GameManager";
import SceneObjectManager from "./manager/SceneObjectManager ";
import WXHelper from "./common/WXHelper";
// Learn TypeScript:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class Main extends cc.Component {
static gameMgr:GameManager;
static sceneMgr:SceneObjectManager;
onLoad() {
console.log("开始游戏");
cc.director.getPhysicsManager().enabled = true;
cc.director.getPhysicsManager().gravity = cc.v2(0,-1000);/*
Main.gameMgr = this.node.getComponent<GameManager>(GameManager);
Main.sceneMgr = this.node.getComponent<SceneObjectManager>(SceneObjectManager);
WXHelper.wxCheckUpdate();*/
}
start () {
}
}