games/FullFire/assets/scripts/ParticleEffect.ts

43 lines
1.5 KiB
TypeScript

// Learn TypeScript:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class ParticleEffect extends cc.Component {
private isSubTime:boolean = false;
private playTime:number = 0;
private particle:cc.ParticleSystem = null;
onLoad(){
this.particle = this.node.getComponent<cc.ParticleSystem>(cc.ParticleSystem);
}
setInfo(pos:cc.Vec2,playTime:number,showColor:cc.Color = null){
this.isSubTime = true;
this.playTime = playTime
this.node.position = pos;
if(showColor != null){
this.particle.startColor = showColor;
this.particle.endColor = showColor;
}
}
update (dt) {
if(this.isSubTime){
this.playTime = this.playTime - dt;
if(this.playTime <= 0){
this.isSubTime = false
this.node.destroy();
}
}
}
}