games/BladeStruggle/assets/script/tscript/ui/result/FailPanel.ts

46 lines
1.3 KiB
TypeScript

import View from "../base/View";
// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class FailPanel extends View {
@property(cc.Button)
replayBtn: cc.Button = null;
@property(cc.Button)
exitBtn: cc.Button = null;
// LIFE-CYCLE CALLBACKS:
onLoad () {}
start () {
this.replayBtn.node.on(cc.Node.EventType.TOUCH_START,(event)=>{
window.main.randombg();
cc.director.loadScene(cc.director.getScene().name);
});
this.exitBtn.node.on(cc.Node.EventType.TOUCH_START,(event)=>{
cc.director.loadScene("selector");
});
}
// update (dt) {}
}