games/Legend-of-the-Water-Cup/assets/scripts/Ground.ts

16 lines
556 B
TypeScript

import Model from "./Model";
const {ccclass, property} = cc._decorator;
@ccclass
export default class Ground extends cc.Component {
onBeginContact (contact,selfCollider,otherCollider) {
console.log("onBeginContact:", otherCollider.node.name, " ", selfCollider.node.name);
console.log("onBeginContact", selfCollider.node.group, otherCollider.node.group);
console.log("onBeginContact", selfCollider.node.groupIndex, otherCollider.node.groupIndex);
Model.game.win=false;
cc.director.loadScene('gameEnd')
}
}